KILLER WOLF'S PROFILE
Killer Wolf
1235
When you're bound by your own convictions, a discipline can be your addiction.
Search
Filter
I Can Delve for Miles: What Draws you to Dungeon Crawls?
Up to a certain point, it seems like I drank the Kool-Aid and played games for the story cutscenes. I designed strategies to remove as much grinding as possible. In FF7 I would grind, but only enough to get my limit meters near full before a boss. My strategy, for pretty much every boss in the game, was to drop three limit breaks on them in the first round or two, and mop up with Bahamut Zero or Knights of the Round (or whatever my burliest summon at the time happened to be). I was so under leveled on my first trip through, that by the final dungeon I had to run from a lot of stuff, which made it difficult to get my limits up. I only beat the game because of Knights of the Round and a well timed limit break from Cloud, while the rest of his team was confused/turned into frogs by Super Nova.
Since avoiding grind was my main approach, an actual dungeon crawler would probably have given me a stroke at the time.
Morrowind was the first game that really sucked me down the rabbit hole. I had to play it at night, because I had these ridiculous 16 hour shifts where I worked, and more than a few times I played through the whole night and ended up going back to work the next day without sleeping. The main story was there, but it almost didn't feel required at all. I was always looking for new gear in dungeons and barrows, working to level up my skills, and capturing Golden Saints in soul stones to fuel my enchantments. By the end of the game, my character was pretty much God. One amulet with a constant 2-3 point dis-spell enchantment yanked the teeth out of everyone from Ascended Sleepers to Vivec.
Once I started playing more home brew rpgs, I got more and more into grinding for skills. No offense intended, but, story isn't usually the big selling point in indie rpgs. They're usually all about features and mechanics. I've had more fun playing some RMN games than I have with certain commercial ones.
I came to the Shin Megami Tensei universe pretty late, but for me it was just the right time. I don't think I would have been as interested in the games (I know I wouldn't, since I remember reading a pre-view for Nocturne and going 'eh, whatever' several years ago) if I hadn't undergone that mental re-adjustment.
Now, to properly answer the question of what draws me in: I like finding new gear, leveling my team up and mixing skills so that they can handle a wide variety of opponents, I like graphics that are at least serviceable, and I like a steep challenge, so long as I'm able to chop it back down some through diligent training. My brief (all too brief thanks to ps2 failure) experience with Persona 3 has added in a desire for something to do outside of the dungeon, every now and then, especially if it helps me to increase my strength and the efficacy of my skills.
Since avoiding grind was my main approach, an actual dungeon crawler would probably have given me a stroke at the time.
Morrowind was the first game that really sucked me down the rabbit hole. I had to play it at night, because I had these ridiculous 16 hour shifts where I worked, and more than a few times I played through the whole night and ended up going back to work the next day without sleeping. The main story was there, but it almost didn't feel required at all. I was always looking for new gear in dungeons and barrows, working to level up my skills, and capturing Golden Saints in soul stones to fuel my enchantments. By the end of the game, my character was pretty much God. One amulet with a constant 2-3 point dis-spell enchantment yanked the teeth out of everyone from Ascended Sleepers to Vivec.
Once I started playing more home brew rpgs, I got more and more into grinding for skills. No offense intended, but, story isn't usually the big selling point in indie rpgs. They're usually all about features and mechanics. I've had more fun playing some RMN games than I have with certain commercial ones.
I came to the Shin Megami Tensei universe pretty late, but for me it was just the right time. I don't think I would have been as interested in the games (I know I wouldn't, since I remember reading a pre-view for Nocturne and going 'eh, whatever' several years ago) if I hadn't undergone that mental re-adjustment.
Now, to properly answer the question of what draws me in: I like finding new gear, leveling my team up and mixing skills so that they can handle a wide variety of opponents, I like graphics that are at least serviceable, and I like a steep challenge, so long as I'm able to chop it back down some through diligent training. My brief (all too brief thanks to ps2 failure) experience with Persona 3 has added in a desire for something to do outside of the dungeon, every now and then, especially if it helps me to increase my strength and the efficacy of my skills.
Ban Rick Perry
author=Despain
people were using "irregardless" so it became a word. that's a good thing. getting upset about it is the same kind of outdated backwards-thinking behavior that people like Rick Perry use to prevent our culture from progressing forward.
When I was in high school, I made the mistake of using irregardless during a speech presentation once, due to hearing my dad use it. I automatically failed the assignment and had to do twenty five push ups after class. That sort of thing instills a respect for language and, yes, makes me cringe to see non-words/pointless words become standardized. "Ain't" still make the back of my neck twitch a little when I hear someone using it outside of written dialog. I'd rather not see the language "evolve" to the point where literacy and illiteracy become completely interchangeable. Progress? Sure, but in what direction?
I'm all "Go team" for personal and social freedom and equality, though. Once marriage's primary definition is finally changed to one that doesn't differentiate between opposite and same sex pairings, just do me a favor and leave the rest of the dictionary alone. =)
Ban Rick Perry
author=kentona
irregardless is now an official word. It was accepted into the Webster dictionary some months ago. sorry dude.
That is the second most depressing thing I've seen today, thanks to this topic.
Ban Rick Perry
It is just another case of Rick Perry syndrome. Open mouth, insert foot, chew... repeat. When I checked it, the video already had 450,000+ dislikes. I'm almost certain the man could run un-opposed and still come in second, so long as he made the mistake of opening his mouth at a single press event.
I agree that there is a huge difference between biology and choice, but in a lot of cases kids don't actually get to make that choice, it is made for them by their parents. For someone raised in a religion from birth, it might as well BE biology to them, as well as part of their identity. Of course, that feeds into a big pet peeve of mine: automatic indoctrination. I think a person's religion (if any) should always be a choice, instead of just getting drafted into their parent's faith. Kind of a tangent though, so I wont harp on it here.
Of course, to someone deep into a religion, they probably don't see it as something man made or a choice... they see it as a calling from their Generator, Operator, and Destroyer. Perception is reality.
Not sure why I usually fall into an automatic devil's advocate role, irrespective of the current topic/target.
One thing I won't devil's advocate for though, is this: Why is "irregardless" an accepted spelling to firefox's spell checker? Why bother spelling an incorrect word correctly?
I agree that there is a huge difference between biology and choice, but in a lot of cases kids don't actually get to make that choice, it is made for them by their parents. For someone raised in a religion from birth, it might as well BE biology to them, as well as part of their identity. Of course, that feeds into a big pet peeve of mine: automatic indoctrination. I think a person's religion (if any) should always be a choice, instead of just getting drafted into their parent's faith. Kind of a tangent though, so I wont harp on it here.
Of course, to someone deep into a religion, they probably don't see it as something man made or a choice... they see it as a calling from their Generator, Operator, and Destroyer. Perception is reality.
Not sure why I usually fall into an automatic devil's advocate role, irrespective of the current topic/target.
One thing I won't devil's advocate for though, is this: Why is "irregardless" an accepted spelling to firefox's spell checker? Why bother spelling an incorrect word correctly?
Ban Rick Perry
Okay, it may be the pain-killers talking (I doubt it though, since I apparently somehow still have a near Burroughs-ian tolerance), but while it was ignorant and insensitive, I didn't find as much fault with the first Perry video as everyone else. In my opinion, it was very carefully worded so as to not actually attack homosexuals, but to kind of say "Wouldn't it be nice if kids/christians can represent their faith the way openly gay people can serve in the military?" Now, what he actually means below the surface... well there is another matter entirely. The trick here being that "let X-tian's represent their faith" usually, and unfortunately, means "carry out radical acts of intolerance toward everyone who believes something else, but it is okay because we really just want to save them"
Edit - I used to rail against stuff like that in one of my old band's songs, actually.
Edit - I used to rail against stuff like that in one of my old band's songs, actually.
What are you thinking about right now?
After getting back on a regiment of pain killers every 4 to 6 hours for the past couple of weeks, my system finally seems to be getting to the point where they actually have an effect. It is strange though, because the 15 minute kick in to three and a half hour peak schedule doesn't really seem to apply. I've had a couple of instances where I took something, didn't feel any effect, skipped the next dose and THEN finally noticed that "ugh" feeling in my head that indicates my opiod receptors are seeing some chemical traffic.
I really haven't missed this in the years since the last time I had to be this heavily medicated. For me, it is like having a bout of severe depression (general sluggishness, not really caring about anything, not wanting to get out of bed on those rare occasions I can actually get into bed in the first place), but being moderately happy about it... if that makes any sense.
At least it blunts the pain enough, every now and then, for me to get some therapy in, and to work. The only thing is it makes me feel about as creative as a retarded stone, so certain projects of mine have noticeably suffered for it.
I really haven't missed this in the years since the last time I had to be this heavily medicated. For me, it is like having a bout of severe depression (general sluggishness, not really caring about anything, not wanting to get out of bed on those rare occasions I can actually get into bed in the first place), but being moderately happy about it... if that makes any sense.
At least it blunts the pain enough, every now and then, for me to get some therapy in, and to work. The only thing is it makes me feel about as creative as a retarded stone, so certain projects of mine have noticeably suffered for it.
Research, Mofo, Do You Do It?
When I get bored, I look up random things anyway. Sometimes, my game ideas/story seeds are born out of that random research, so I guess I do this in reverse order sometimes. My problem is that once I have an idea/mechanic/story in mind, I'll go off the deep end with the research. I end up with 50+ browser tabs open that I thumb back and forth through, opening new tabs whenever I get to something I think might be interesting or something I can use.
I'm really bad about devouring photos. For some reason when I describe scenes in my head, I tend to get the feeling or vibe more than the actual appearance. I have crowd pictures, architecture, pixel tutorials, and all other sorts of stuff in a collection of folders humbly named "Project title" Resources. Right now, the main folder for one project has 5,072 files in 231 sub folders.
Am I even going to attempt to shoehorn all of that useless knowledge into a game? Hell, no.
I have been doing research for a possible project lately, collecting data from websites and watching documentaries. My problem is I tend to get more interested in the research than in the project, apparently.
I guess the trick is to do enough research to be competent in whatever field you are writing about, but not so much that you become lost in your subject. As a result of my problems in that area, I tend to gravitate towards projects that require less research, and by extension offer me less opportunity to take off on a tangent, bullet train style.
I'm really bad about devouring photos. For some reason when I describe scenes in my head, I tend to get the feeling or vibe more than the actual appearance. I have crowd pictures, architecture, pixel tutorials, and all other sorts of stuff in a collection of folders humbly named "Project title" Resources. Right now, the main folder for one project has 5,072 files in 231 sub folders.
Am I even going to attempt to shoehorn all of that useless knowledge into a game? Hell, no.
I have been doing research for a possible project lately, collecting data from websites and watching documentaries. My problem is I tend to get more interested in the research than in the project, apparently.
I guess the trick is to do enough research to be competent in whatever field you are writing about, but not so much that you become lost in your subject. As a result of my problems in that area, I tend to gravitate towards projects that require less research, and by extension offer me less opportunity to take off on a tangent, bullet train style.
Game Journal-Christmas Edition
author=AABattery
Befuddled turned out fine... all 5 times.
True enough. I guess I could always just use pointers to throw any values I need to store beyond the 5000 limit so that there would be less potential for cross contamination in the end product.
Game Journal-Christmas Edition
author=Sauce
Or you could make a living room with an open fireplace. Every main character from the submissions is IN the room, minding their own business, drinking eggnog, etc. The player can walk around and talk to them to start that particular story/game.
Nice idea and all, but it sounds like a potential nightmare to actually implement, especially if submissions come in that aren't made in Rm2k3. I think you would have to know, in advance, how many switches,variables, items and even maps each game would require just to prevent a lot of game breaking glitches that would arise if you lump a bunch of projects in on each other.
What are you thinking about? (game development edition)
author=Craze
This is, like, the most important aspect of game design. A game is made for a player, yet so many devs, indie and commercial alike, decide to forget that entirely.
It seems so basic, once the light bulb finally goes off. It sort of makes me feel bad about the nigh impenetrable text adventures I tortured friends and family with when I was younger.
Recently, I've also come to see the value of save points. My demo for the RS11 event has my preferred method of save-anywhere, but during the final test plays, I realized that without save points, there was no indication for the player when an important fight was coming up, making it really easy to just stumble into it with low health and exhausted mp. I tried to work warnings into the game, mixing in-character dialog with *Note:You should use this to re-charge and not die* type call downs from the developer's throne. In the end, I'm not really sure if that is any less of an interruption to game flow than a traditional save point would be.
It is making me re-think the whole "Safe Room" concept I had planned for another project.













